(OP 4) (Hieracosphinx)

Teleportation of the Sphinx

Arcane Spell

  • Monster
  • +
  • 5
Action: Discard this Upgrade to move your Creature (and all associated tokens) to a new position anywhere within the play area that is not overlapping another Creature or Obstacle; you may also change altitude and face any direction. Afterwards, you receive an Exhaustion Token. You cannot attack this round.

Must be a Sphinx to equip. A Sphinx is any Creature with the word "sphinx" as part of its Class.
Flight
< \ ^ / > n
< \ ^ / > n
< \ ^ / > n
< \ ^ / > n
< \ ^ / > n
< \ ^ / > n
< \ ^ / > n

Ground
< \ ^ / > n
< \ ^ / > n
< \ ^ / > n
< \ ^ / > n
< \ ^ / > n
< \ ^ / > n
< \ ^ / > n